![]() ![]() Decreases the energy cost of Optic Flare by 50%.Decreases the range of Optic Flare by 50%.Increases the damage of Optic Flare by 25%.Blind reduces sight and attack range to 0 while also disabling abilities.Launches a flare exploding in a radius of 3, dealing 100 damage and blinding targets for 5 seconds.This ability has the unique effect of Blinding the enemy. Increases the energy cost of Caduceus Pulse by 150%.Increases the projectiles of Caduceus Pulse by 1.Decreases the travel distance of Caduceus Pulse by 50%.Increases the explosion radius of Caduceus Pulse by 33%.Fires a pulse of energy that travels through units dealing 200 damage to enemies and healing allies for 100 health.The alteration Repeater automatically fires ? seconds after the first shot from the medic in the same direction. Unlike all of Medic's other healing spells, Caduceus Pules will restore the health of buildings in its path. This ability has a default range of ? and (explosion) radius of ?. This ability is affected by healing upgrades and damage upgrades. Increases the cooldown of Inject Accelerators by 100%.Increases the duration of Inject Accelerators by 100%.Increases the energy cost of Inject Accelerators by 50%.Increases the health regeneration bonus of Inject Accelerators by 300%.Injects all allied units in a radius of 2 with Accelerators, increasing their movement/attack speed by 20% and health/energy regeneration by 1 for 30 seconds.The alteration Double Accelerate effectively halves the cost of Inject Accelerators. This ability affect Vikings and Experiments, which do not benefit from their corresponding hero's energy regeneration. Decreases the range of Irradiate by 50%.Increases the duration of Irradiate by 33%.Increases the cooldown of Irradiate by 100%.Increases the radius of Irradiate by 33%.Irradiate can be used on allies and does not damage allied units.Irradiates a single target, causing 300 damage over 30 seconds to the target and any nearby units.However, if a target is irradiated, it will still take splash damage from irradiated units around it. If a target is already irradiated, casting Irradiate on it will refresh the timer. When the unit targeted by Irradiate dies, the effect disappears. This ability has a default range of ? and radius of ?. This ability is affected by damage upgrades. Increases the cost of Life Transfer by 100%.Removed the cooldown from Life Transfer.Decreases the range of Life Transfer by 60%.Increases the amount of health restored from Life Transfer by 50%.Drains the Medic's health to restore 40 health for the target unit.This ability can be used as long as the target is not at full health, often resulting in damaging the medic more than necessary in builds that use the Suicidal alteration. This ability is affected by healing upgrades, and is NOT affected by damage upgrades. Increases the energy cost of Heal by 15%.Restores 200 health for all allied units in the target radius of 4.This ability has a default range of ? and radius of 4. Increases the cooldown of Inject Stabilizers by 100%.Increases the range of Inject Stabilizers by 300%.Decreases the health regeneration of Inject Stabilizers by 80%.Increases the duration of Inject Stabilizers by 500%.Injects the target unit with Stabilizers restoring 250 health over 10 seconds.This ability does not change the Life Regen of the target unit. ![]() This ability is affected by healing upgrades. This hero uses the Original System and the Alteration System.
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